AI Insights · Timothy · July 2024
Top 5 Hypercasual Games in Chile Q2 2024: Unified Platform Performance
Discover how the top 5 hypercasual games performed in Chile during Q2 2024, with insights on downloads, revenue, and active users trends.
In the second quarter of 2024, the top 5 hypercasual games in Chile showed varied performance across downloads, revenue, and weekly active users. Here’s an overview of how these games fared on a unified platform, combining data from both iOS and Android.
Pizza Ready! from Supercent, Inc. experienced fluctuating revenue, peaking at $434 in late April and maintaining an average weekly revenue of around $300-$400. Downloads saw a significant increase towards the end of the quarter, with a peak of approximately 48K in mid-June. Weekly active users also showed a positive trend, starting at around 70K and reaching over 90K by the end of June.
Wood Screw Puzzle by Zego Studio demonstrated a strong upward trend in revenue, starting at $299 at the beginning of April and culminating in $1K by the end of June. Downloads showed a substantial increase, peaking at over 60K in mid-June. The weekly active users metric followed a similar trajectory, climbing from 50K to nearly 150K by the end of the quarter.
Manage Supermarket Simulator, another title from Zego Studio, saw a steady increase in both revenue and downloads following its release in late May. Revenue rose from $31 in its first week to $524 by the end of June. Downloads peaked at approximately 93K in the final week of the quarter. The game also saw a significant rise in weekly active users, starting at around 10K and reaching over 160K by the end of June.
Block Blast! from Hungry Studio maintained a consistent download rate throughout the quarter, with a notable increase in June, peaking at around 35K. The game’s weekly active users steadily rose from approximately 244K at the start of April to nearly 293K by the end of June, despite generating no revenue during this period.
Snake Clash!, also from Supercent, Inc., showed moderate revenue growth, peaking at $119 in late June. Downloads saw a significant surge, particularly in June, with a peak of over 53K. The game’s weekly active users increased from around 40K at the beginning of April to nearly 125K by the end of June.
These trends highlight the dynamic nature of the hypercasual gaming market in Chile. For more detailed insights and data, visit Sensor Tower.